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0Hayes
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Age 33, Male

Freelance 2D Artist

UK

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Mo' Mentum: The Burrow

Posted by 0Hayes - November 13th, 2012


Check out my new game http://www.newgrounds.com/portal/view/605963

We've made allot of changes since the original Mo' Mentum, graphics being the main update a couple of other big changes.

Kill Skeletons!
Dodge Boulders!
Avoid Spikes!
Collect orbs to become faster and stronger!
Survive by collecting hearts!
And for the love of god, don't get caught by the bunny in its endless chase!

Let us know what you think!

Mo' Mentum: The Burrow


Comments

Dear 0Hayes,

Firstly,sorry for writing this long after the game has been updated.The game has really improved a lot with the health pickups and the regeneration ability in mutated form,making the difficulty of the gameplay a lot more comfortable.Along with its survival platformer concept and medals,this game is truly an addictive way to kill some time and challenge the player.It can still be a little difficult occasionally even in easy mode when small rocks,too small to be boulders can cause the same damage as larger ones,a little too much damage for a pebble.Maybe it could cause only half a heart to be lost in normal form and none in mutated form.Anyway,as this is supposed to be a survival game,this is not much of a problem.Also,is there any chance that there is going to be a second part or a game like this in future?Please reply.Thanks.

Hey there,
Not to worry, thanks you for your updated review!
I'll see what I can do about the boulders, as right now I'm not actually that happy with them, they seem a little too difficult.

As for a sequel, well we have been working on brining it to mobile, more info here http://www.mo-mentumgame.com/
Although for the time being its on hold. To keep up to date, follow us on Twitter, or like us on Facebook

Cheers,
Rob

Hello there,sir.Remember me?It has really been a long time since my last comment(wow,time flies by,doesn't it?)How have you been?I saw your game and your username and the memories just came flooding back.I hope it isn't too late to wish you a Merry Christmas and Happy New Year for the past years!I really owed you those!

Wow yeah, been a long time! Belated Merry Christmas to you too!

Yeah,it sure has!So how have you been?

Good yeah, been a freelance game artist for the past year and I'm just getting back into game development thanks to my friend James Bolton https://twitter.com/deadjam who's helping me build Thumb Space

How've you been?

I've done my military service and now I'm back at school(or waiting for it).It's upside down.

Ace, best of luck on it all! You'll have to give Thumb Space a whirl and let me know what you think!

Haha,thanks!Oh yeah,I remembered seeing your name appearing in one or two games here!Already did after making that comment 12 hours ago and it's thumbs up for me!I know the game is meant to be fast paced but maybe there could be waves of those targets,so it won't look so endless and at the start of each wave could start slow and the targets far apart before increasing in difficulty.There could be power-ups to increase the ship's speed and firing rate and even to slow down the targets.I am not sure if a shop would work in this game because it's meant to be a survival one to test the players' skills.Anyway,good work and keep it up!

Awesome! I've actually just added in spawn speed acceleration to ease the player in a little. As for breaking up the gameplay, I'm actually going with a shop and selling things like game mods (such as adding shields to ships, changing how they spawn etc), new ships, weapons and themes. All the assets are ready I just want to get the core gameplay perfect before I add all the extras.

Any ideas on how you would add stages or something you feel would break it up a little? I did have an idea for a game mod that added a boss battle every X seconds but obviously that's allot to implement at this stage.

Wow,never thought I see a shop in this kind of game!That's very creative of you!The total number of targets a player has to destroy in each wave could be shown and each time a player destroys one,it will be like 1/8,1/9,so on.There could be mystery waves where the player doesn't know how many targets are there to beat in order to win.It's just a few ideas that came to my head and take the time you need or you'll be stressed!