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0Hayes
Need help finding the right look for your game? I can help! I'm a freelance 2D artist. I work with game assets, illustration and graphic design. I can adapt and create a large number of styles. From pixel art to something a little more illustrative I can

Age 33, Male

Freelance 2D Artist

UK

Joined on 7/12/11

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0Hayes's News

Posted by 0Hayes - February 3rd, 2016


Been tinkering away creating a whole bunch of new weapons for Thumb Space!

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Posted by 0Hayes - January 12th, 2016


Started implementing the loot system. Eventually you’ll be able to spend scrap on unlocks such as new ships, ship trails, weapons, themes and mods!

Check out the build here and let me know what you think: http://www.newgrounds.com/portal/view/668579

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Posted by 0Hayes - January 11th, 2016


Just completed the first elite drone design! Still have plenty of variations to build, but this should set the bar for the rest of them.

Also added an warning when an elite drone is about to appear as well as a couple of tweaks to the effects.

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More elite drone designs coming soon as well as the first glimpses of the scrap system!


Posted by 0Hayes - January 8th, 2016


Finally updated the graphics on the standard drones!

Also for a limited time, your brave thumb can seek glory in the ever dangerous asteroid field!

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Currently designing the elite drones, if you have any ideas please let me know!


Posted by 0Hayes - January 7th, 2016


Added a placeholder boss battle to Thumb Space! Can you survive long enough to face it? The graphics are temporary while I tweak how it works. I'm also after adding more bosses so if you have any ideas please let me know!

 

 


Posted by 0Hayes - January 6th, 2016


Hi! Been a while since I've posted any content here so it seems fitting that I give some background into what is being worked on.

Thumb Space is a twitch shooter that has just hit the NG portal and soon the app store. I'm currently looking to gain feedback on the difficulty before any new features are added. So any feedback on that would be a huge help! 

Of course general feedback is still very much appreciated!

If you want to know more about the game or just follow it's development check out our twitter https://twitter.com/0Hayes2D


Posted by 0Hayes - November 13th, 2012


Check out my new game http://www.newgrounds.com/portal/view/605963

We've made allot of changes since the original Mo' Mentum, graphics being the main update a couple of other big changes.

Kill Skeletons!
Dodge Boulders!
Avoid Spikes!
Collect orbs to become faster and stronger!
Survive by collecting hearts!
And for the love of god, don't get caught by the bunny in its endless chase!

Let us know what you think!

Mo' Mentum: The Burrow


Posted by 0Hayes - October 24th, 2012


Hey guys,
I've begun work on my next game, A Beast Called Forget.
"You have been taken by the beast. A beast called Forget. Escape by piecing your memories together before you loose them forever."

But don't worry, we haven't forgotten about Mo' Mentum I've designed a new look for the game and Ted is currently coding it all in. As well as a couple of other features and fixes!

So keep an eye out for more details on our new game. And if you like what your seeing follow us on twitter or like us on facebook

Cheers
Rob

A Beast Called Forget


Posted by 0Hayes - October 19th, 2012


The loader now works! Which has fixed allot of bugs.
Check it here

For more updates and information head to our:
- Facebook
- Twitter
- Website


Posted by 0Hayes - October 15th, 2012


Were currently working on fixing the pre loader. We know this has caused a fair few problems. Sorry for any inconvenience this might have caused.

Here are a couple of features we are working on at the moment:
- New cutscene music (check it out here!)
- Mutated Mo' will jump higher
- The rabbit will actually chase you!

We are also working on some new achievements!
Have any ideas yourself? Feel free to post them up on our facebook page!

Please head to Mo' Mentum and give it a vote!