Been tinkering away creating a whole bunch of new weapons for Thumb Space!
Need help finding the right look for your game? I can help! I'm a freelance 2D artist. I work with game assets, illustration and graphic design. I can adapt and create a large number of styles. From pixel art to something a little more illustrative I can
Age 33, Male
Freelance 2D Artist
UK
Joined on 7/12/11
Posted by 0Hayes - January 12th, 2016
Started implementing the loot system. Eventually you’ll be able to spend scrap on unlocks such as new ships, ship trails, weapons, themes and mods!
Check out the build here and let me know what you think: http://www.newgrounds.com/portal/view/668579
Posted by 0Hayes - January 11th, 2016
Just completed the first elite drone design! Still have plenty of variations to build, but this should set the bar for the rest of them.
Also added an warning when an elite drone is about to appear as well as a couple of tweaks to the effects.
More elite drone designs coming soon as well as the first glimpses of the scrap system!
Posted by 0Hayes - January 6th, 2016
Hi! Been a while since I've posted any content here so it seems fitting that I give some background into what is being worked on.
Thumb Space is a twitch shooter that has just hit the NG portal and soon the app store. I'm currently looking to gain feedback on the difficulty before any new features are added. So any feedback on that would be a huge help!
Of course general feedback is still very much appreciated!
If you want to know more about the game or just follow it's development check out our twitter https://twitter.com/0Hayes2D
Posted by 0Hayes - November 13th, 2012
Check out my new game http://www.newgrounds.com/portal/view/605963
We've made allot of changes since the original Mo' Mentum, graphics being the main update a couple of other big changes.
Kill Skeletons!
Dodge Boulders!
Avoid Spikes!
Collect orbs to become faster and stronger!
Survive by collecting hearts!
And for the love of god, don't get caught by the bunny in its endless chase!
Let us know what you think!
Posted by 0Hayes - October 24th, 2012
Hey guys,
I've begun work on my next game, A Beast Called Forget.
"You have been taken by the beast. A beast called Forget. Escape by piecing your memories together before you loose them forever."
But don't worry, we haven't forgotten about Mo' Mentum I've designed a new look for the game and Ted is currently coding it all in. As well as a couple of other features and fixes!
So keep an eye out for more details on our new game. And if you like what your seeing follow us on twitter or like us on facebook
Cheers
Rob
Posted by 0Hayes - October 15th, 2012
Were currently working on fixing the pre loader. We know this has caused a fair few problems. Sorry for any inconvenience this might have caused.
Here are a couple of features we are working on at the moment:
- New cutscene music (check it out here!)
- Mutated Mo' will jump higher
- The rabbit will actually chase you!
We are also working on some new achievements!
Have any ideas yourself? Feel free to post them up on our facebook page!
Please head to Mo' Mentum and give it a vote!